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- property pTimer
-
- on beginSprite
- global gDemoVersion, gGameLevel
- pTimer = now()
- resetCursor()
- if gDemoVersion then
- if (gGameLevel <= 1) and inGameMode() then
- nothing()
- else
- alertBeep()
- MUIalert("This feature is disabled in this demo version.", "Disabled Feature")
- end if
- end if
- end
-
- on exitFrame
- global gGameLevel
- if gGameLevel = 0 then
- go(the frame)
- else
- if (gGameLevel = 1) and inBonusMode() then
- go(the frame)
- else
- waitCursor()
- continueGame()
- end if
- end if
- end
-
- on keyDown
- waitCursor()
- continueGame()
- end
-